Made it to 50 fans today, thank you all for playing our games and giving the awesome feedback! ~ Jared and Ibrahim
Making games with the Godot Engine
Joined on 9/19/19
Posted by piratechipgames - January 11th, 2020
Some people pointed out they were having issues with the speed of the game.
We found out the hard way that the movement of MOST objects in the game were tied to frame-rate instead of time (looking at you JARED).
We went through and fixed it.
Those who had issues before, let us know if it's still broken.